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Some back-end updates mostly today. I updated the client and server (and protocol version - YOU HAVE TO MAKE SURE YOU GET THE NEW CLIENT, it'll give you an error otherwise. Clean out your java and web caches and everything) which make it so only the client which needs the information gets it. Before all information was sent to both clients -this was both wasteful and a security risk. However, that sould be fixed.
The trade client also got updated. It uses the same card loading system as the actual game client so it should make it load easier with larger decks. Also, I switched the location of the damage (-heart) and deck counters so that they're next to the the heart and hand counters. I can't remember if there's anythng else, but as always, comments or forum if there's a bug. Edit: I remembered. Another tweak to the Shuffler (I'm trying Sean Luke's Mersennee Twister Java Implementation) it's supposed to be a very good random number generator.. and it's apparently faster than java.util.Random |